Senior UE5 Open-World Level Artist

Keywords Studios — Shanghai, CN — inconnu

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Published on 8 June 2026 · first appeared in our records on 7 September 2026.

Stable posting: first seen on 7 September 2026, with no abnormal reposting.

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Job Overview We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects. In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards. The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions. Key Responsibilities Open-World Scene Layout & Composition • Build open-world regions based on concept art, design documentation, and visual targets. • Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling. • Create immersive game environments that offer rich exploration value. • Complete the full production pipeline from Blockout to Final Art. • Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing. UE5 Environment Production & Optimization • Proficiently utilize UE5 open-world pipelines and tools, including: • World Partition • Data Layers • One File Per Actor (OFPA) • Landscape • Foliage • HLOD • Nanite • Lumen • PCG (Procedural Content Generation) • Responsible for scene performance optimization and asset management. • Participate in establishing open-world production standards and best practices. • Drive the implementation and integration of cutting-edge UE5 technologies within the project. Team Collaboration • Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams. • Participate in reviews, feedback loops, and project milestone deliveries. • Mentor and guide junior and mid-level artists to foster their growth. • Assist in elevating the team's overall production efficiency and quality standards. Mandatory Qualifications • 5+ years of professional experience in the game industry. • Contributed to at least one shipped AA or AAA game project. • Direct development experience in open-world projects . • Proficient in Unreal Engine 5 . • Outstanding skills in scene composition, spatial design, and environmental storytelling. • Familiar with large-scale map production pipelines and asset management specifications. • Capable of independently taking ownership of massive regions from production to final quality control. • Good English documentation reading comprehension and cross-team collaboration skills Technical Competencies Candidates must possess one or more of the following core technical capabilities: • Practical, project-proven experience with World Partition . • Experience in large map Streaming management. • Experience optimizing Nanite and Lumen . • Experience building and optimizing HLODs . • Experience with PCG (Procedural Content Generation) environment creation. • Experience with Landscape tools for large-scale terrain generation. • Experience in scene performance profiling and optimization. • Experience with UE5 open-world collaborative development pipelines. Preferred Qualifications (Pluses) Priority will be given to candidates with experience in: • Houdini / Houdini Engine workflow experience. • Blueprint development capabilities. • Material and Shader creation experience. • Python tool development experience. • A Technical Artist background. • Photogrammetry project experience. • Multiplayer online open-world project experience. • Console platform development experience ( PS5 / Xbox Series X|S ). • International AAA project development experience. Portfolio Requirements Please provide the following upon application: • Up-to-date personal portfolio. • UE5 project screenshots or demonstration videos. • Open-world project case studies. • A clear description of your individual responsibilities within the showcased work. • Priority given to portfolios showcasing: World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development. Preferred Project Experience Experience in the following game genres is highly preferred: • Large-scale Open-World RPGs • Open-World Action games • Survival Crafting games • MMO Open-World projects • Console AAA projects Reference Titles: The Witcher series, Red Dead Redemption series, Ghost of Tsushima , Horizon series, Assassin's Creed series, Cyberpunk 2077 . What We Are Looking For • A strong passion for open-world games. • An ultimate pursuit of visual quality and attention to detail. • Continuous attention to the development of cutting-edge UE5 technologies. • Strong proactivity in learning and problem-solving. • Ability to thrive and adapt in an international project collaboration environment.