Job Overview
We are seeking an experienced Senior UE5 Open-World Level Artist to join our team and contribute to international AAA game projects.
In this role, you will be responsible for building high-quality open-world environments using Unreal Engine 5. You will work closely with Art Directors, Level Designers, Technical Artists, and international project teams to co-create game worlds that meet global AAA standards.
The ideal candidate possesses not only exceptional artistic expression but also a solid technical foundation in UE5, with the ability to independently construct, optimize, and deliver massive open-world regions.
Key Responsibilities
Open-World Scene Layout & Composition
• Build open-world regions based on concept art, design documentation, and visual targets.
• Responsible for large-scale terrain sculpting, asset placement, ecosystem design, and environmental storytelling.
• Create immersive game environments that offer rich exploration value.
• Complete the full production pipeline from Blockout to Final Art.
• Collaborate with the Level Design team to optimize player exploration, visual guidance, and spatial pacing.
UE5 Environment Production & Optimization
• Proficiently utilize UE5 open-world pipelines and tools, including:
• World Partition
• Data Layers
• One File Per Actor (OFPA)
• Landscape
• Foliage
• HLOD
• Nanite
• Lumen
• PCG (Procedural Content Generation)
• Responsible for scene performance optimization and asset management.
• Participate in establishing open-world production standards and best practices.
• Drive the implementation and integration of cutting-edge UE5 technologies within the project.
Team Collaboration
• Maintain highly efficient communication with clients, Art Directors, Level Designers, and technical teams.
• Participate in reviews, feedback loops, and project milestone deliveries.
• Mentor and guide junior and mid-level artists to foster their growth.
• Assist in elevating the team's overall production efficiency and quality standards.
Mandatory Qualifications
• 5+ years of professional experience in the game industry.
• Contributed to at least one shipped AA or AAA game project.
• Direct development experience in open-world projects .
• Proficient in Unreal Engine 5 .
• Outstanding skills in scene composition, spatial design, and environmental storytelling.
• Familiar with large-scale map production pipelines and asset management specifications.
• Capable of independently taking ownership of massive regions from production to final quality control.
• Good English documentation reading comprehension and cross-team collaboration skills
Technical Competencies
Candidates must possess one or more of the following core technical capabilities:
• Practical, project-proven experience with World Partition .
• Experience in large map Streaming management.
• Experience optimizing Nanite and Lumen .
• Experience building and optimizing HLODs .
• Experience with PCG (Procedural Content Generation) environment creation.
• Experience with Landscape tools for large-scale terrain generation.
• Experience in scene performance profiling and optimization.
• Experience with UE5 open-world collaborative development pipelines.
Preferred Qualifications (Pluses)
Priority will be given to candidates with experience in:
• Houdini / Houdini Engine workflow experience.
• Blueprint development capabilities.
• Material and Shader creation experience.
• Python tool development experience.
• A Technical Artist background.
• Photogrammetry project experience.
• Multiplayer online open-world project experience.
• Console platform development experience ( PS5 / Xbox Series X|S ).
• International AAA project development experience.
Portfolio Requirements
Please provide the following upon application:
• Up-to-date personal portfolio.
• UE5 project screenshots or demonstration videos.
• Open-world project case studies.
• A clear description of your individual responsibilities within the showcased work.
• Priority given to portfolios showcasing: World Partition examples, PCG examples, Houdini workflows, Scene optimization cases, or Technical tool development.
Preferred Project Experience
Experience in the following game genres is highly preferred:
• Large-scale Open-World RPGs
• Open-World Action games
• Survival Crafting games
• MMO Open-World projects
• Console AAA projects
Reference Titles: The Witcher series, Red Dead Redemption series, Ghost of Tsushima , Horizon series, Assassin's Creed series, Cyberpunk 2077 .
What We Are Looking For
• A strong passion for open-world games.
• An ultimate pursuit of visual quality and attention to detail.
• Continuous attention to the development of cutting-edge UE5 technologies.
• Strong proactivity in learning and problem-solving.
• Ability to thrive and adapt in an international project collaboration environment.