Experienced LEVEL ARTIST - Worldbuilder/Lighting (Malta/Remote)

Play Magic, Malta, Internship

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Published on 9 October 2026 · first appeared in our records on 9 October 2026.

Stable posting: first seen on 9 October 2026, with no abnormal reposting.

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- Malta or remote, fulltime RESPONSIBILITIES: Worldbuilding: • Be able to whitebox and greybox levels with the help of the Design department to prove gameplay in the early stages • Plan and execute asset layout, with main and decorative elements, while taking in mind gameplay and story • Mix and match a different set of assets in creative ways to make the most out of the Project’s Asset Library • Coordinate well with Environment Team for the level needs when it comes to Assets • Where present, work with Terrain, in and out of the Game Engine to achieve the level’s requirements • Help the rest of the team to stay under Performance budgets and do any necessary adjustments to the Level to hit the target scope • Handle any project structure and gameplay-related needs that a level creates Lighting: • Plan and gather reference to show the target visual result • Prepare the scene for lighting, by cleaning the layout and creating the necessary conditions • Light the scene, under the guided lighting conditions, with Baked or Realtime Lights • Create different lighting scenarios from already existing, Lighted Scenes • Use Visual Effects to help focus on specific lighting conditions • Create and work with Post Processing to push the visual of the game according to the platform needs • Handle any light and post process-related side work that is needed to complete the level Development: • Coordinate with Art Director and Art Lead about the style of the game in development • Work closely with Producers to keep track of the development schedule • Be flexible in sacrificing quality in an early stage of an asset development to help a schedule to move on, then improving and polishing it at the appropriate stage of a project • Be proactive in research and suggest solutions for various development issues that may arise REQUIRED QUALIFICATIONS: • 2.5+ years of professional experience as a Level Artist, in the Games Industry. • Thorough knowledge of Unreal and Unity game engines, any terrain generator like World Machine, Gaia (or any other). • Sufficient knowledge of a modeling tool like 3d Studio Max or Maya, Photoshop. • Work from concept or reference, but also be creative and provide input for the direction of any level. • Knowing when to ‘throw something together’ for prototyping, when you need to sacrifice quality for time and when it is time to polish. • Love to collaborate and to work within a team. Willing to provide and accept direction and the ability to embrace change. • Love playing and creating games while thinking how to take them to the next level. • Strong written and verbal communication skills. BONUS QUALIFICATIONS: • Experience with the creation of Open World games and how that affects level creation. • Experience with visual scripting (ex. Blueprints), to assist with any basic functionality that is needed for a level. • Experience with environment animations, to set up any gameplay or visual sequences. Originally posted on Himalayas

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