Senior 3D Artist Props

Side, Fort Lauderdale, United States

What our tracking knows about this posting

Published on 18 September 2026 · first appeared in our records on 18 September 2026.

Stable posting: first seen on 18 September 2026, with no abnormal reposting.

This posting shows no salary, while 37% of open postings in the same sector in this country (United States) do.

View the posting at the employer Have my resume reviewed for this job
At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement. We are seeking an experienced Senior 3D / Environment Artist to create high-quality, game-ready assets and/or modular kits that meet the visual and technical standards of a AAA development pipeline. This is not a world building job. In this role, you will interpret concept art, apply strong artistic judgment, and deliver polished assets that align with a stylized-realistic visual direction. You will be responsible for producing environment models, architectural kits, and hero props from concept through to final presentation, ensuring clean geometry, optimized topology, high-quality materials, and Unreal Engine 5 integration. This opportunity is ideal for artists who combine strong craftsmanship with practical production thinking and can balance artistic fidelity with technical excellence. This role is available on a short-term contract basis only. As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities. • Experience as a Senior 3D artist within a AAA environment creating game-ready assets • Proven experience creating high-quality environment art for games, either Hero Props or Architectural/Modular Kits • Strong understanding of modeling, texturing, UV workflows, and PBR material creation. • Experience with industry-standard tools such as Maya, 3ds Max, ZBrush, Substance Painter, and Unreal Engine 5. • Ability to interpret concept art while making thoughtful artistic decisions when details are undefined. • A keen eye for silhouette, form, material definition, and visual storytelling. • Excellent production judgment and the ability to deliver clean, efficient, game-ready assets.

Other recent postings in the same sector