We are looking for a talented and creative Character Artist to design and create high-quality characters for our projects. The ideal candidate should have a strong understanding of anatomy, form, and along with the ability to bring characters to life through detailed modeling, texturing, and visual design.
Responsibilities:
• Strong portfolio demonstrating proficiency in 3D character modelling, texturing, and animation.
• Proficiency in industry-standard software such as ZBrush and Blender.
• Knowledge in photoshop, Substance designer and Painter.
• Knowledge of anatomy, proportion, and character design principles.
• Understanding of technical requirements for character models in video games, including polycount, topology, and UV mapping.
• Ability to create both realistic and stylized character models.
• Strong artistic and creative skills, with an eye for detail and aesthetics.
• Excellent communication and collaboration skills to work effectively in a team environment.
• Ability to manage time and meet deadlines.
• Passion for video games and knowledge of different game genres and art styles.
• Above 3 years of experience as a Character Artist
• Strong portfolio showcasing character modeling and texturing skills
• Proficiency in tools such as:
• ZBrush / Blender
• Substance Painter / Substance Designer
• Photoshop or equivalent tools
• Solid understanding of human and creature anatomy, proportions, and forms
• Knowledge of PBR workflows and real-time rendering
• Experience with game engines (Unity ) is a plus
• Understanding of rigging requirements and animation pipelines
• Strong attention to detail and ability to meet deadlines