2D Game Animator

Ace Games, Istanbul, Türkiye

What our tracking knows about this posting

Published on 18 September 2026 · first appeared in our records on 18 September 2026.

Stable posting: first seen on 18 September 2026, with no abnormal reposting.

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We’re looking for a talented 2D Game Animator to join our Tom & Jerry game team at ACE Games . This role is ideal for someone who combines strong Unity and Technical Art knowledge with solid 2D animation skills . We’re looking for someone who can work directly inside the game, build and polish gameplay animations, create visual effects, work with shaders and materials, and also produce high-quality 2D animation in Spine. You’ll work on everything from in-game puzzle and gameplay animations to expressive 2D Spine character and illustration animations. Responsibilities • Create and polish boosters, obstacles, and gameplay animations directly inside Unity • Implement, test, and iterate animations in the game • Create and adjust materials, shaders, and real-time visual effects in Unity • Support gameplay visuals with particles, trails, masks, distortion, dissolve, glow, transitions, and other shader-based effects • Work with Unity animation systems, timelines, prefabs, particle systems, and asset pipelines • Create high-quality 2D animations in Spine for characters and illustrations • Prepare and rig layered 2D illustrations for Spine animation • Create polished animation sequences with strong timing, posing, anticipation, impact, and personality • Collaborate closely with artists, game designers, developers • Troubleshoot visual and technical issues related to animation and asset implementation • Optimize animations, shaders, VFX, and visual assets for mobile performance • Help improve workflows between Unity, Spine, and the art team • Strong Unity experience and confidence working directly inside the engine • Understanding of Technical Art workflows in Unity • Experience working with shaders and materials • Familiarity with Shader Graph and real-time 2D visual effects • Experience with Unity Particle System / VFX workflows • Good understanding of masking, blending modes, render order, transparency, textures, and optimization • K nowledge of Spine 2D • Experience creating both gameplay-driven animations and character animations • Strong understanding of animation fundamentals: timing, spacing, posing, weight, anticipation, follow-through, and exaggeration • Ability to understand game mechanics and translate them into clear, satisfying visual feedback • Strong sense of composition, readability, and visual storytelling • Comfortable working with feedback and iterating quickly • Experience in mobile games Nice to have • Experience writing or modifying custom shaders • Knowledge of texture optimization, atlases, draw calls, batching, overdraw, and memory constraints • Previous experience working closely with Technical Artists and gameplay programmers

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