We’re looking for a talented 2D Game Animator to join our Tom & Jerry game team at ACE Games . This role is ideal for someone who combines strong Unity and Technical Art knowledge with solid 2D animation skills .
We’re looking for someone who can work directly inside the game, build and polish gameplay animations, create visual effects, work with shaders and materials, and also produce high-quality 2D animation in Spine.
You’ll work on everything from in-game puzzle and gameplay animations to expressive 2D Spine character and illustration animations.
Responsibilities
• Create and polish boosters, obstacles, and gameplay animations directly inside Unity
• Implement, test, and iterate animations in the game
• Create and adjust materials, shaders, and real-time visual effects in Unity
• Support gameplay visuals with particles, trails, masks, distortion, dissolve, glow, transitions, and other shader-based effects
• Work with Unity animation systems, timelines, prefabs, particle systems, and asset pipelines
• Create high-quality 2D animations in Spine for characters and illustrations
• Prepare and rig layered 2D illustrations for Spine animation
• Create polished animation sequences with strong timing, posing, anticipation, impact, and personality
• Collaborate closely with artists, game designers, developers
• Troubleshoot visual and technical issues related to animation and asset implementation
• Optimize animations, shaders, VFX, and visual assets for mobile performance
• Help improve workflows between Unity, Spine, and the art team
• Strong Unity experience and confidence working directly inside the engine
• Understanding of Technical Art workflows in Unity
• Experience working with shaders and materials
• Familiarity with Shader Graph and real-time 2D visual effects
• Experience with Unity Particle System / VFX workflows
• Good understanding of masking, blending modes, render order, transparency, textures, and optimization
• K nowledge of Spine 2D
• Experience creating both gameplay-driven animations and character animations
• Strong understanding of animation fundamentals: timing, spacing, posing, weight, anticipation, follow-through, and exaggeration
• Ability to understand game mechanics and translate them into clear, satisfying visual feedback
• Strong sense of composition, readability, and visual storytelling
• Comfortable working with feedback and iterating quickly
• Experience in mobile games
Nice to have
• Experience writing or modifying custom shaders
• Knowledge of texture optimization, atlases, draw calls, batching, overdraw, and memory constraints
• Previous experience working closely with Technical Artists and gameplay programmers