Lead Programmer - C++

Smoking Gun Interactive, Vancouver, Canada

What our tracking knows about this posting

Published on 17 September 2026 · first appeared in our records on 18 September 2026.

Stable posting: first seen on 18 September 2026, with no abnormal reposting.

This posting shows no salary, while 11% of open postings in the same sector in this country (Canada) do.

View the posting at the employer Have my resume reviewed for this job
Company Description Smoking Gun Interactive, a Keywords Studio , is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. Job Overview: As a Lead Programmer at Smoking Gun Interactive (SGI), you’re a talented and driven person who enjoys working on great projects. You have experience in a variety of areas of game development and are able and willing to work on any area of game programming needed, with a focus on full-stack development experience. You’re experienced in mentoring and training programmers and are responsible for the oversight and management of a team of programmers. *Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located in BC, and ideally within the greater Vancouver area In this role, you will: • Collaborate with the Technical Director to establish a unified technology vision for the project including writing and reviewing technical design documents; • Produce high-quality, efficient, clean, and modular code; • Collect and document users' requirements and develop logical specifications; • Research, evaluate and synthesize technical information to design, develop and test computer-based systems; • Develop data, process and network models to optimize architecture and to evaluate the performance and reliability of designs; • Plan, design and co-ordinate the development, integration and operation of computer-based systems; • Assess, test, troubleshoot, document, upgrade and develop maintenance procedures for applications software; • Lead and co-ordinate teams in the development of software and integrated information systems, process control software and other embedded software control systems; • Show proactivity in identifying tasks/problems that need tackling, outside of known scheduled work, from refactoring to bug fixing; • Be able to go above and beyond in their daily tasks as required; • Provide mentorship and training for programmers to create an atmosphere of cooperation and learning; • Provide and accept feedback on all aspects of code quality (performance, readability, testability, design); • Demonstrate forward thinking in regards to what impact design and implementation decisions will have on the overall project during each phase of development; • Work with Production in the creation and risk-management of project milestone goals and schedules; • Coordinate the hiring, supervising and managing of other members of the team. To be successful in this role, you must have: • 5+ years’ experience as a programmer in the game industry and or related field; • A bachelor’s degree in Computer Science, Engineering or equivalent; • Passion for playing and creating innovative games – you consider yourself a gamer; • Shipped at least one game as a senior or lead programmer; • A natural affinity for being strongly self-motivated and an independent worker; • Expert working knowledge of C++, Standard Library and Object Oriented Design; • Strong understanding of general and 3D math, statistics and probability; • Excellent problem-solving abilities, proven ability to tackle hard problems in creative ways; • Excellent oral and written communication skills; • A positive attitude with a desire to work within a team environment towards a common goal; • An impressive ability to estimate work load and execute on the work in the time estimated; • Contributed to planning product releases alongside production or project management; • Mentored multiple programmers in both coding capabilities and forwarding their career. It would also be great if you had experience with: • Any of the following languages, C#, Java, Lua, HLSL/Cg shaders; • Mobile: iOS, Android; • Test Driven Development; • Visual Studio, Perforce; • Unit testing and TDD for server development; • C# server environments, AWS, Azure, GCP; • Running a live server environment and supporting operations.

Other recent postings in the same sector