UX Designer

Smoking Gun Interactive, Vancouver, Canada

What our tracking knows about this posting

Published on 17 September 2026 · first appeared in our records on 18 September 2026.

Stable posting: first seen on 18 September 2026, with no abnormal reposting.

This posting shows no salary, while 14% of open postings in the same sector in this country (Canada) do.

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Company Description Smoking Gun Interactive, a Keywords Studio , is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. Job Overview: As a UX Designer with Smoking Gun Interactive (SGI), you will focus on creating intuitive, engaging, and seamless experiences for players. *Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within the greater Vancouver area In this role, you will: • Create wireframes, prototypes, and visual designs that communicate the user experience and functionality of our games • Design and iterate on game mechanics, player flows, and user interfaces • Conduct user research to understand player’s needs and preferences • Continuously iterate on designs based on user feedback and data-driven insights • Work closely with game developers to ensure the user experience is implemented to a high standard • Collaborate with product managers and stakeholders to understand business goals and player feedback • Help establish and maintain design standards for the studio • Stay up-to-date with industry trends, new technologies, and emerging design patterns To be successful in this role, you must have: • 3+ years of experience as a UI/UX Designer in the game industry; • A strong portfolio with at least one shipped mobile and PC game title (**portfolio must submit to be considered**); • Proficiency in Adobe Creative Suite, Figma and prototyping tools; • Experience with user research, A/B testing, feedback loops and data analysis; • Strong knowledge of game development, game design principles and developing interactive interfaces in game engine; • Ability to work collaboratively in a fast-paced environment; • Excellent communication, presentation, and interpersonal skills; • Bachelor’s degree in user experience, graphic design or related field. It would also be great if you had experience with: • User research, usability testing, and data analysis but must also be effective when these materials are not available • A generalist game design background • Working on casual games

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