VFX Artist (f/m/d) Regular / Senior

Aesir — Munich, DE — inconnu

What our tracking knows about this posting

Published on 2 September 2026 · first appeared in our records on 2 September 2026.

Stable posting: first seen on 2 September 2026, with no abnormal reposting.

This posting shows no salary — 4% of open produit postings in DE do.

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Your role: As a  VFX  Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient  FX . You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects. The kind of stuff you`ll be doing: • Build and maintain VFX directly in Unreal Engine 5 using Niagara. • Create and implement particle effects and VFX for combat, abilities, environments, and UI feedback. • Build and maintain VFX directly in Unreal Engine 5 using Niagara. • Implement destruction, fluid, and other physics-based simulations where needed. • Develop procedural VFX solutions to speed up iteration and improve consistency. • Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look. • Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime. • Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work. • Translate briefs and art direction into effects that fit the visual style and tone of each project. • Contribute to style guides and reference boards for effects across a project. • Take and act on feedback throughout iterative review cycles. • Help define and improve VFX workflows and pipelines. • Work on multiple game titles across different platforms simultaneously. • Implement destruction, fluid, and other physics-based simulations where needed. • Develop procedural VFX solutions to speed up iteration and improve consistency. • Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look. • Create supporting textures and materials/shaders for VFX use. • Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime. • Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work. • Translate briefs and art direction into effects that fit the visual style and tone of each project. • Contribute to style guides and reference boards for effects across a project. • Take and act on feedback throughout iterative review cycles. • Help define and improve VFX workflows and pipelines. • Work on multiple game titles across different platforms simultaneously. The ideal candidate also has: • Experience with procedural/simulation tools such as Houdini or Embergen. • Background in traditional art fundamentals (color, motion, timing). • Interest in bridging the gap between Art and Technical Art. • Motivation to learn German. You have: • A strong portfolio demonstrating particle and VFX work for real-time games. • Solid understanding of particle systems, timing, color, and motion as tools for visual storytelling. • Experience creating and implementing VFX directly in Unreal Engine 5 (Niagara). • Good knowledge of shaders and materials as they relate to VFX , including building effects using Unreal's Material Editor / Shader Graph. • Very good understanding of performance considerations and optimization for real-time VFX (e.g. draw calls, overdraw, texture and LOD budgets), including familiarity with in-engine profiling tools. • Experience with procedural VFX and simulation workflows, including destruction and fluid effects. • Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender for supporting textures and assets. • An eye for detail and consistency across a range of visual styles, from stylized to realistic. • Experience integrating VFX with gameplay via Blueprints, triggering, timing, and exposing parameters for designers to tune. • Understanding of vector math and core art fundamentals (lighting, composition, color theory) as they apply to real-time VFX . • Experience creating supporting 3D models for VFX -related assets (e.g. debris, projectiles, impact geometry). You are: • Self-motivated, self-directed, reliable, and take initiative. • A collaborative team player who enjoys solving problems together. • Able to gather, analyze, and act on feedback from the team, with openness to critique. • Eager to learn and research new tools, styles, and techniques. • Confident with English communication, both verbally and in writing. • Happy to work with our team in Munich (Germany). What we offer: • A welcoming and vibrant office • Flexible remote work options tailored to your needs • A 38-hour work week that promotes a healthy work-life balance • Monthly €50 credit card top-up* • Public transport ticket covered by Aesir • Lunch subsidy of €7.50 for each day you work, whether on site or remotely* • Free drinks, coffee, tea, and a weekly fresh organic fruit basket • Table tennis and foosball for creative breaks • Fun company events :) Find more English Speaking Jobs in Germany on Arbeitnow