Your role: As a VFX Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient FX . You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects.
The kind of stuff you`ll be doing: • Build and maintain VFX directly in Unreal Engine 5 using Niagara.
• Create and implement particle effects and VFX for combat, abilities, environments, and UI feedback.
• Build and maintain VFX directly in Unreal Engine 5 using Niagara.
• Implement destruction, fluid, and other physics-based simulations where needed.
• Develop procedural VFX solutions to speed up iteration and improve consistency.
• Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.
• Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.
• Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.
• Translate briefs and art direction into effects that fit the visual style and tone of each project.
• Contribute to style guides and reference boards for effects across a project.
• Take and act on feedback throughout iterative review cycles.
• Help define and improve VFX workflows and pipelines.
• Work on multiple game titles across different platforms simultaneously.
• Implement destruction, fluid, and other physics-based simulations where needed.
• Develop procedural VFX solutions to speed up iteration and improve consistency.
• Create and tune post-process effects (bloom, distortion, screen-space effects, etc.) where relevant to a project's look.
• Create supporting textures and materials/shaders for VFX use.
• Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.
• Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.
• Translate briefs and art direction into effects that fit the visual style and tone of each project.
• Contribute to style guides and reference boards for effects across a project.
• Take and act on feedback throughout iterative review cycles.
• Help define and improve VFX workflows and pipelines.
• Work on multiple game titles across different platforms simultaneously.
The ideal candidate also has: • Experience with procedural/simulation tools such as Houdini or Embergen.
• Background in traditional art fundamentals (color, motion, timing).
• Interest in bridging the gap between Art and Technical Art.
• Motivation to learn German.
You have: • A strong portfolio demonstrating particle and VFX work for real-time games.
• Solid understanding of particle systems, timing, color, and motion as tools for visual storytelling.
• Experience creating and implementing VFX directly in Unreal Engine 5 (Niagara).
• Good knowledge of shaders and materials as they relate to VFX , including building effects using Unreal's Material Editor / Shader Graph.
• Very good understanding of performance considerations and optimization for real-time VFX (e.g. draw calls, overdraw, texture and LOD budgets), including familiarity with in-engine profiling tools.
• Experience with procedural VFX and simulation workflows, including destruction and fluid effects.
• Proficiency with industry-standard 2D/3D tools such as Photoshop, Affinity Photo, or Blender for supporting textures and assets.
• An eye for detail and consistency across a range of visual styles, from stylized to realistic.
• Experience integrating VFX with gameplay via Blueprints, triggering, timing, and exposing parameters for designers to tune.
• Understanding of vector math and core art fundamentals (lighting, composition, color theory) as they apply to real-time VFX .
• Experience creating supporting 3D models for VFX -related assets (e.g. debris, projectiles, impact geometry).
You are: • Self-motivated, self-directed, reliable, and take initiative.
• A collaborative team player who enjoys solving problems together.
• Able to gather, analyze, and act on feedback from the team, with openness to critique.
• Eager to learn and research new tools, styles, and techniques.
• Confident with English communication, both verbally and in writing.
• Happy to work with our team in Munich (Germany).
What we offer: • A welcoming and vibrant office
• Flexible remote work options tailored to your needs
• A 38-hour work week that promotes a healthy work-life balance
• Monthly €50 credit card top-up*
• Public transport ticket covered by Aesir
• Lunch subsidy of €7.50 for each day you work, whether on site or remotely*
• Free drinks, coffee, tea, and a weekly fresh organic fruit basket
• Table tennis and foosball for creative breaks
• Fun company events :)
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