Cinematic Technical Animator

Side, Los Angeles, United States

What our tracking knows about this posting

Published on 28 September 2026 · first appeared in our records on 29 September 2026.

Stable posting: first seen on 29 September 2026, with no abnormal reposting.

This posting shows no salary, while 22% of open postings in the same sector in this country (United States) do.

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At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production. We're looking for a Cinematic Technical Animator to help bring dynamic, narrative-driven experiences to life through animation, scripting, and cinematic systems. This is a highly multidisciplinary role for someone who can move comfortably between animation, visual scripting, and storytelling while working hands-on in Unreal Engine every day. This is a 3-month 1099 contract supporting a narrative-driven first-person game project. What you will do: Cinematic & Narrative Systems • Design and build scalable pipelines, tools, and systems for cinematic and narrative content, enabling creative teams to work efficiently with minimal engineering support. • Build and implement cinematic content using Level Sequences, Animation Montages, Animation Blueprints, and Blueprint scripting. • Help establish workflows that support both gameplay and cinematic storytelling. Animation & In-Engine Implementation • Implement character animation directly in Unreal Engine, including runtime animation control and integration. • Use visual scripting and animation systems to improve character performance, emotional fidelity, timing, and storytelling impact. • Troubleshoot and debug animation and cinematic issues directly in-engine, identifying practical solutions without relying heavily on engineering. Cross-Disciplinary Collaboration • Partner closely with animation, narrative design, audio, lighting, and other creative teams to create cohesive cinematic experiences. • Balance technical requirements with storytelling, pacing, and presentation goals. • Optimize cinematic systems for performance, reliability, and scalability while supporting ongoing creative iteration. What we are looking for: • 2+ years of game development experience with recent hands-on implementation experience. • Strong Unreal Engine 4 experience, particularly with Blueprints, visual scripting, animation systems, and cinematic workflows. • A multidisciplinary background such as Technical Art/Technical Animation with strong animation experience, or Design with strong art/animation experience. • Hands-on experience implementing animation in-engine, including Animation Blueprints, Montages, Level Sequences, and character animation integration. • Strong understanding of narrative timing, pacing, and cinematic storytelling. • Strong investigative, debugging, and problem-solving skills with the ability to diagnose issues independently. • Experience contributing to at least one shipped game, ideally one recognized for strong narrative or mission design. • Excellent communication and collaboration skills, with the ability to work effectively across multiple disciplines. • Passion for narrative-driven first-person shooters. Nice to Haves: • Experience developing cinematic or narrative pipelines and tools. • Experience with runtime character control and complex animation systems. • Experience optimizing cinematic systems for performance and long-term scalability. • Strong understanding of how animation, audio, lighting, and narrative systems work together to create dramatic moments.

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